Howdy, my name is Saul Rosenbaum, I'm an illustrator/designer/developer (man that's a lot of slashes) working just outside of Philadelphia. I love the weird mix of work that I get being *FLEXIBLE* - and I honestly think each skill-set strenthens my ability to do the other.
When did you first decide to become a designer/ illustrator? Was there a pivotal moment?
It's a truly silly story - my mom and dad where both hard working typical suburbanites, I was a very hyper child - I'd annoy my father so much in the evenings that he'd send me to my room to draw - when I asked him what I should draw, the response was always the same -"You'd be lucky if you could draw flies", I swear I never understood that until I was an 23 - I used to go to my room and actually draw flies, eventually I drew robots, when I mastered that I drew robot flies. The designer in me is really just the illustrator in me, illustrating with a different set of goals, I have no problem considering a galley of text a palette, and a blank page or screen my canvas.
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Who or what inspires you?
I'm not one to look at trade magazines or annuals, so it's certainly not that - I get a lot of visual inspiration from nature, nature is the ultimate artists - look at a field of wildflowers, a flock of geese - amazing colors, patterns, and textures. I get almost all my conceptual inspiration from two things - playing with words, and massive amounts of doodling.
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Where does your training come from? Self-taught? College/Art School?
I'm a art school grad, But those where analog days, I graduated on the cusp of the digital age, Needless to say all my technical learning has really happened since I graduated - I spent years and years in the trenches - learning all the minutia of publishing and package design (all pre-web). Working by day, freelancing by night.
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How do you keep "fresh" within your industry?
So much of my work in web related anymore, so staying fresh is both a creative and a technical pursuit - both are pretty challenging, techically the web is moving forward at a breakneck rate, and to compete I read 100's and 100's of news feeds a week - drinking in as much as my brain can handle, designwise, I think the web is stagnating, with the proliferation of blogs - the focus has really shifted from presentation to content, and a majority of content creators (writers) are more than satisfied with generic or off-the-shelf templates. To fight this I try to take every client to the edge of their comfort level, I push a lot of very strong concepts, I use words, color and space and poke around the perimeter of a clients brand - sometimes they love it, sometimes they hate it, but the real fun comes when they ask to go further.
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What are some of your current projects?
I'm designing some packaging for a DVD series, where I'm visualizing what various music and moods looks like, I'm working with layered textures on abstract shapes, I'm also working on a few web-based games and a series of alphabet illustrations, which eventually will become a mobile for kids.
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Which of your projects are you the most proud of? And why?
I worked on a project for PBS Parents a few years back - it was a series of 32 childrens illustrations of really difficult concepts, things like "how your child deals with loss" - they turned out really great - quite a few of them are on my site saulrosenbaum.com - if you hunt and peck through PBS Parents you may find the rest.
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Are there any areas, techniques, mediums, projects in your field that you have yet to try?
I'm all about bold/strong graphic statements, I'd love to take that to a massive scale and try some outdoor advertising, murals or environmental graphics, break out of the confines of paper and screen. Mediumwise, I really miss the tactile nature of traditional analog illustration, digital is great, but it's clean, there's almost no opportunity to get dirty - I try to pick up a sharpie everyday just to get a bit of ink on my skin, I'd like to do more of that. I'm exploring texture in most of my new illustrations - something that I've always avoided - I still have a lot ore of that to play with.
Note: The next two answers aren't very 'arty' but as a self-employed designer they need to be said!
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Any advice to the novice designer/ illustrator?
Spend the time, learn how to talk to clients, how to write a proposal, how to budget your time - the time you spend on these 'non-art' skills are ten times more valuable than all the talent in the world
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What makes a designed piece or illustration successful?
Simple, it accomplishes it's goals - I get the biggest charge out of a client telling me that a piece positively impacted their business, It's visual appearance is really secondary to it's effectiveness.
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What do you do to keep yourself motivated and avoid burn-out?
It can be hard, I have an excellent network of friends who can talk me off the ledge if need be, I try to be very organized, I'm a list guy and find that as long as I keep myself on track - the stress is manageable. Aside from that, fear-of-failure is an excellent motivator, as is poverty.
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And finally, what is the best thing on prime-time TV right now?
I'd have to say 'House' if I'm ever deathly ill - I want a doctor like House.
Related Links:
http://www.visualchutzpah.com/
http://www.saulrosenbaum.com/
http://www.saulrosenbaum.com/blog/