Gallery Tattoo
Tattoo
Gallery Tattoo
Tattoo

Saturday, January 21, 2006

ELWOOD H. SMITH


Elwood H. Smith: The Long-Winded Bio

Elwood H. Smith was born in Alpena, Michigan on May 23, 1941. He studied art at the Chicago Academy of Fine Arts and the Institute of Design at IIT in Chicago. After spending eight years learning typography and design as an art director for a small publishing company and several advertising agencies, Elwood began his career as a full-time illustrator.

In 1976, Elwood moved to New York City, establishing himself as one of the most highly recognizable and well respected professionals in the field of illustration. His illustrations have appeared regularly in Time, Newsweek, The Wall Street Journal & The New York Times to name just a few editorial clients. He’s worked with many major advertising agencies world wide.

Elwood has done animation character development for R.O. Blechman and J.J. Sedelmaier at the Ink Tank. He is currently busy developing his own animation using Flash & Toon Boom Studio and other software.

Elwood has also written children’s books and two musicals for children with his wife & representative, Maggie Pickard and has illustrated children’s books for Viking & Klutz Press. He has been featured in Steven Heller’s Innovators of “American Illustration, The New Illustration”, published by The Society of Illustrators & many other publications.

Elwood has been playing guitar since the late ‘50’s and writing songs since the ‘70’s. During his five-year stint in Manhattan, Elwood was lead guitarist in “Ben Day and the Zipatones”, an all-artist band that included Lou Brooks, Bill Plympton and Mark Alan Stamaty. The band
appeared in two dazzling performances of the “Artists and Models Ball” for the Graphic Artists Guild. A 12-song CD, featuring Elwood’s songwriting is available on his web page. The songs are sung by John Platania (guitarist for Van Morrison, Bonnie Raitt, Randy Newman, Judy Collins & Chip Taylor), who produced & arranged the project.

In 1983 Elwood and Maggie moved from Manhattan to Rhinebeck, New York where they continue to live a chaotic life with Sophie, a Scottish Terrier; Girlie, an ancient feline nut-case and Luigi, the Best Cat in the World.


When did you first decide to become a graphic designer/ illustrator? Was there a pivotal moment?

As noted in my bio, I worked as an art director for 8 years. During that time, I did some illustration when the opportunity arose, but most often I hired freelance illustrators to do finished art based on my layouts. Near the end of that 8-year period, I became convinced that if I didn’t immediately jump full-time into the illustration game, my courage would slip away. In addition, I was getting frustrated as an art director. I was a poor fit in the corporate world. I developed an ulcer. I wanted to draw pictures, not attend meetings arguing with account executives. So I jumped, working for a short spell for a small studio in Chicago before taking on a freelancing career. I’ve never looked back.


Who or what inspires you?


It’s easy to get stagnant. Any creative person needs stimulus and, over the years, I’ve found it in a variety of sources. In the early days, I turned to commercial art magazines like Graphis and Art Direction. Later, I left Chicago & lived for a while in the Dunes area near Michigan City, Indiana. There, I shared a studio with illustrator, Slug Signorino. He and I inspired each other as we worked on developing our personal styles. We also shared a love of jazz and Dairy Queen Buster Bars. Nothing gets the creative juices flowing like eating ice cream covered with chocolate & peanuts while listening to Miles Davis.

When I moved to New York, I was stimulated by all the illustrators I met at parties & art openings. Many of them were heros, like Seymour Chwast, Milton Glazer, Paul Davis, Ed Sorel and Marshall Arisman. It was a heady time hanging out with highly creative illustrators like Guy Billout, Steven Guarnaccia and Lou Brooks and designers like Michael Doret and Chris Austopchuk. The people and the energy of New York City were crucial to my growth as an illustrator during the five years I spent living there. These days, I jump start my creativity by embracing new endeavors, like writing and learning & creating animation. My wife, rep and creative partner, Maggie Pickard is a superb fine artist & has become an excellent graphic designer. We often work together on various projects including our self-promotion material. We fuel each other’s creativity.


Where does your training come from? Self-taught? College/Art School?


I spent my last two years of high school taking art classes with the best teacher a green boy in Alpena, Michigan could have possibly asked for. Her name was Nancy Feindt and she was responsible for my decision to pursue art as a career. She nurtured me and gave me the kick in the ass I needed to leave my small hometown and head to art school in a big city. In addition, I spent two years at a mediocre art school in Chicago plus I attended some evening classes at Chicago’s Institute of Design. Mostly, though, I’ve learned through observation, imitation and gobs of elbow grease.


How do you keep "fresh" within your industry?


As I said above, I keep an open mind and I’m willing to try on new hats, like expanding my musical interests & developing my skills in animation. Some of my contemporaries shun the computer, but I embrace it. I’m no tech head, so I buy the manuals or pop over to Lynda.com and plug away, learning enough about the necessary software to use it as a creative tool. I love my dual processor G5. I can sit here in my small studio & create soundtracks for my animation projects using the symphonic loops available in Apple’s GarageBand and mix everything up, adding mandolin or sound clips from exotic instruments. All this would have been impossible before the availability of computers without a huge outlay of cash and a large studio filled with recording equipment. These are the best of times for creative people. I’m like a greedy pig, wallowing in the riches.

My animation doesn’t inform my illustration directly, but it does keep my battery charged.


What are some of your current projects?


In the process of learning animation, I worked up some short animation projects (most are on my site), but I soon became bored with reinventing the wheel. Don’t get me wrong, I love the old masters of animation and Disney’s earliest animator, Ub Iwerks’ stuff, as far as I’m concerned, is as good as it gets. I am delighted by the best 3D stuff like “The Incredibles”. The more traditional “Triplets of Belleville” is a masterpiece. But my time is limited and I finally
concluded that I have no interest in pursuing conventional animation. When, two years ago, I attended my first animation festival, The Ottawa International Animation Festival, I discovered the amazing Gianluigi Toccafondo. His masterpiece, “La Piccola Russia”, completely bowled me over and changed forever my view of animation. At the festival, I finally met in person another of my animation heros, Chris Hinton. These two masters blew the doors wide open for me and, though my new stuff won’t ape their work, Chris and Gianluigi have inspired me to take this art form as far my talent will allow. Without commerical considerations. Without compromise.

To see a short clip from Chris Hinton's amazing animation,"Nibbles" go here:

http://www.acmefilmworks.com/

and click on Directors along the left side. Click on Chris Hinton's name and it'll be the opening animation.

To view a RealOne Player movie of Gianluigi Toccafondo's "La Piccola Russia", click on this link:

LINK

It’s a pale version of what I viewed in Ottawa, but it’s still amazing.

About my latest project: It’s a short animation, built upon a seven-minute composition I created using GarageBand and sound clips from many sources. It’s not really a “true” animation, but more of a visual collage. I’m using still images, live action clips, animation clips and anything else the stew needs to attain the specific flavor I’m after.

I make my living doing illustration assignments, but whenever I can I work on my personal animation projects.


Which of your projects are you the most proud of? And why?

My favorite project is the animation I’m currently working on. I’m especially fond of my last finished animation, “Little Green Monkey”, which is on my site. My earliest animations were created using Toon Boom Studio and, then, Macromedia Flash, but Green Monkey was done by creating hundreds of individual drawings on watercolor paper, adding watercolor washes, scanning each image and finally assembling them into a movie. My new project will contain clips created the same way and it’ll also feature the Green Monkey. When it’s finally done, I’ll let everyone on this site know where to view it.


Are there any areas, techniques, mediums, projects in your field that you have yet to try?

Oh, yeah, tons! I’m a slow learner, so I hope I’ve been handed a long, long life. I am currently learning Apple’s Motion 2 to composite my new project and add special effects. I’m sure I’ll run into all kinds of things that will intrigue me as I continue to pursue animation.


Any advice to the novice designer/ illustrator?

Just the usual suspects. Believe in yourself, keep your standards high and work your ass off. Mainly, keep an OPEN MIND. Let curiosity rule your life!


What makes a designed piece or illustration successful?

It’s successful to the client if it sells. And to the creator if it satisfies the soul.


What do you do to keep yourself motivated and avoid burn-out?

I keep the inner fire burning by fueling my curiosity. We all have to decide for ourselves how best to do that.


And finally, what is the best thing on prime-time TV right now?

I have no idea. The Simpsons? But, on cable, it’s no contest: HBO’s “Deadwood”.




Related Link:

http://www.elwoodsmith.com/

Recent Work:



Tuesday, January 17, 2006

News: Can You Feel The Hate? American Idol Is Back


The wait is finally over, you vultures. Yep, American Idol is back for season five and the mighty J.E.I. is just quivering with excitement. Not since Queen For A Day has a television show so perfectly hung on the premise that if you're willing to make a fool of yourself, you too can have your moment in the limelight.

Now, before we go any further...

You don't think those screechy divas and costumed dopes with their fetid cabaret and stumbly moonwalking actually think they will move through to Hollywood, do you? You are savvy enough to know that they calculate that a phenomenal display of talentless sucking will probably catch a sadistic grunt-level producer's eye, eventually kicking them up the food chain until they are allowed to perform their horrid self-debasement in front of collectively bored Paula, Simon and Randy, and thus having a shot at being on national television if only as a circus geek, right?

You know that, right?

OK, yes, some of them really think they can sing. Which makes their public humiliation even sweeter. And god help us, when they storm out of the audition room, furious mascara tears streaking down their puffy faces, flinging at the camera "street" obscenities and gestures they learned by deciphering the bleeps on TRL, that dear readers, is the fucking cherry on the sundae. We would love for one of them to "make it big" so that we could indeed be sorry. Please Jesus, make it one day be so.

But savor it while you can. For each season, a few weeks in, Idol makes an ugly turn to the dark side, attempting to manipulate viewers to care about these pinheads. Every reality show does it, from Survivor to Joe Millionaire to The Apprentice... so it's never a surprise. But it is always sad when the show goes from mocking to pimping (usually accompanied by a "worst of" clip show, since they can't shit on the finalists anymore). Just once we'd like to see a show with the stones to fuck over the contestants to the bitterest end.

Ah well... even the most beautiful cruelty is fleeting. At least we'll always make fun of you.


Also in this series...

Monday, January 16, 2006

Food Of The Gods: Pocky, Pretz & Pretenders V


If everything we needed to know we learned from Star Trek, we know we can count on the fifth part of any series to be its Shatner-helmed nadir.

But fret not, as Chris Plummer is waiting in the wings with his bolted-on eyepatch and warmed-over Hamlet, ready to discover our undiscovered country. It at least gives us a shot at going out on a high note.

And by the way, it bears repeating; if you haven't done so, take a look at our Flickr gallery, "Pocky, Pretz & Pretenders" to see hundreds of flavor and packaging versions of Pocky and the like.

But enough chit-chat, you came here for the Pocky lowdown. We more-or-less proudly present round cinco of the J.E.I. Pocky Taste Test: The Final Frontier.

Milk Chocolate Pocky
(Milk-chocolate covered wheat biscuit sticks) Eh. Not bad, not great. The overly-sweet chocolate and the strong wheatiness of the stick step on each other's feet in their mad dash to tickle our taste buds. Message to Glico: never, never give the stick a stronger flavor than the coating.
Custard Fondu Mousse Pocky
(Whipped custard-flavored covered biscuit sticks) We've gone on record as not being fans of Pocky's Mousse line of treats. Mostly, they have come across as unbalanced, sometimes greasier tasting versions of their normal cousins. Maybe we're going soft, but Custard Fondu Mousse Pocky is... well, fine. Not bad at all. Won't make the finals, but we'd buy it in a pinch.
Chocolate Chaud Mousse Pocky
(Whipped chocolate covered biscuit sticks) See, you got cocky, Mousse Pocky. Readers may as well hop on over and read our tepid review of Chocolate Mousse Pocky. We don't know exactly what "chaud" is, but we can tell you it ain't "deliciousness." However, we do like the stripes.
Honey White Almond Crush Pocky
(White chocolate and almond bits covered biscuit sticks) We can't help feeling ripped off when, instead of a jam-packed mosh-pit of sweet sticks, a sparse and orderly row of almond-encrusted bus stop waiters greets us upon opening the box. Oh well. The "white" being somewhat obvious, we can't really make out any honey flavor. Nor is it really that different than Almond Crush Chocolate Pocky. So knock yourself out, whatever you can grab.
Caramel Pocky
(Caramel-flavored covered biscuit sticks) We definitely get a solid hit of caramel biting into these sticks, but the aroma quickly drifts to a flavor something very similar to Cheesecake or Yogurt Pocky. Which in and of itself is fine, but when a Pocky can't distinguish itself in a crowd, our eyes start to glaze.
Next time: Sesame? Soybean? We brave the waters of the scary Eastern palette. Sit tight, Pocky Pals...


Also in this series...

Sunday, January 15, 2006

EDMUND MCMILLEN


Edmund McMillen, owner and director of Cold Storage, is an professional and award winning illustrator, graphic designer and cartoonist hailing from Soquel, California.


When did you first decide to become a graphic designer/ illustrator? Was there a pivotal moment?

I've been drawing since 3rd grade I cant really think of a pivotal moment where I decided that I wanted to be an illustrator, but there were many moments of inspiration through the years that I'm sure pointed me in the right direction. It started with ninja turtles, then garbage pail kids, super mario brothers and ren and stimpy. Those things made a huge impression on me as a kid, that really stand out in my work today.


Who or what inspires you?

Creative people inspire me. Realistic, humble creative people inspire me. Regardless of what medium they are using if you are honest in what you are making and show passion in what you do, chances are you will inspire me to be creative in some way.


Where does your training come from? Self-taught? College/Art School?

Most of my technical illustration skills are self-taught, but I did have a few memorable high school art teachers that helped me along the way. I tried to go to art school in San Francisco after I got out of high school but it was a little overwhelming so I quit after 4 days in.


How do you keep "fresh" within your industry?

Personally I don't really care much about keeping my work "fresh". My style changes a lot, but I never consciously change the way I illustrate to keep my style "fresh". if anything I think it's the artist's job to keep their work fresh to themselves, stay inspired and change what is viewed as "fresh" in the industry.


What are some of your current projects?

I'm currently working on character and game design for my next PC game, its very character heavy so its very fun, but also very time consuming. I'm also working on my 2nd PC game with Alex Austin (programmer of Gish) and some small side work like t-shirt illustration and Cd cover graphics.


Which of your projects are you the most proud of? And why?

Im most proud of my 1st Pc game Gish. Gish was a huge undertaking for 2 guys to take on and I was in charge of all the design, illustration, animation and level design. We were able to finish it in less then 6 months sometimes putting in 24 hour shifts. A year later Gish went on to win grand prize at IGF2005.


Are there any areas, techniques, mediums, projects in your field that you have yet to try?

Like a lot of other cartoonist/illustrators I'd really love to illustrate for children's books, I'd also like to try my hand at writing one.


Any advice to the novice designer/ illustrator?

Try and draw as much as you can, and don't censor your work just because it doesn't look traditionally "good". Go with what comes out naturally and try not to think so hard about what you are working on, just let it flow.


What makes a designed piece or illustration successful?

I personally think what makes a designed piece successful is the amount of honesty the artist puts into it. Its really easy now a days to just draw what's "fresh" and not push any limits when it comes to style and content, but I think its the job of the artist to try something new and put him/herself into their work.


What do you do to keep yourself motivated and avoid burn-out?

I usually play a lot of video games and watch movies when I'm burnt out, if that doesn't work it really helps to just go out and take a walk with my wife, I'm not a huge fan of people and crowds so I tend to stay inside, but it really does help to force yourself into the real world every once in a while.


And finally, what is the best thing on prime-time TV right now?

Arrested development is the only good thing on prime-time tv, but I don't know how much longer that will last.


Here are a few links to some images of mine:

http://coldstoragedesigns.com/image3.jpg

http://coldstoragedesigns.com/images/mech03.jpg

http://coldstoragedesigns.com/image2.jpg

http://coldstoragedesigns.com/images/roundies2.jpg

http://coldstoragedesigns.com/images/gish2.jpg


and links to a few of my games:

Gishgame.com

http://coldstoragedesigns.com/game02.htm

http://coldstoragedesigns.com/game03.htm