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Tuesday, March 20, 2007

ANNA WOLTZ


I'm a California girl who just moved to Denver for the most brutal winter Colorado has seen in decades! The bright spot is that in leaving our long-time home of Los Angeles, I was able to depart from TV animation (where I worked for 7 years) to pursue freelance illustration full time. I paint in acrylic, gouche, and occasionally in Photoshop.


When did you first decide to become a graphic designer/ illustrator? Was there a pivotal moment?

I worked for many years in animation production, with my art on the backburner. Then in 2004, I took a trip to Tokyo as part of a group art show. My husband and I traveled around with the illustrator team Kozyndan and through them met pcp (Heisuke Kitazawa & Rikako Yamada). They had been drawing & writing their own children's picture books in Japan, and their work was extremely inspiring. We became fast friends and Rikako soon asked me to collaborate on a book with her. The project started as an emailed story she wrote, and ended 1 year later with a fully self-published children's book, The Unordinary Elephant, illustrated by me!

Check it out on Amazon.com


The process was invigorating and inspired me to pursue illustration more seriously.




Who or what inspires you?

I collect kids books, so of course I love Maurice Sendak. I also love Craig Thompson for his cute style and melancholy tone, and William Morris for design and color. I'm not really sure how much shows up in my work, but I'm a huge sci-fi/fantasy geek - I'm obsessed with George R R Martin and Neal Stephenson. I'm also very excited by the current art blogging culture - I love the intimacy of all those talented artist blogs out there.


Where does your training come from? Self-taught? College/Art School?

As a kid, animation had always been my biggest dream, but rather than going to art school, I chose film school. USC taught me a lot about entertainment, and that is how I ended up working in TV animation, at Fox Kids and Nickelodeon. Though I did not go to art school, I consider all of the inspiration, advice, and mentoring I received from the artists I worked with at Nick to be my training. I am very lucky to have been nurtured in that environment.





How do you keep "fresh" within your industry?

I try to force myself to stretch and see where else my style can take me, so new mediums definitely help break me out of creative ruts. I also keep a giant folder labeled "inspiration" and any time I see something cool in a magazine, book, or online, I stick it in there to help keep ideas flowing.


What are some of your current projects?

I have been doing a lot of commissioned paintings lately. I'm also working on a new preschool comic book series, which I'm really excited about. I'm hoping the idea is breaking new ground for the comic book format by targeting much younger kids - they will be educational and follow my character WonderToast and his band of food-based friends. I hope to have the first issue ready in time for ComicCon in San Diego this July!




Which of your projects are you the most proud of? And why?

I'd have to go back to my children's book, The Unordinary Elephant - it taught me so much! I not only illustrated the book, but handled every aspect of self-publishing. There are definitely some things I might have designed differently now that I look back, but the experience was invaluable. We've really had a great response, selling in Asia, Europe, Australia, and all over the US. I'm also rather pleased with my new website, www.wondertoast.com, which I designed and programmed after torturing myself on GoLive!


Are there any areas, techniques, mediums, projects in your field that you have yet to try?

I'm just getting started with comics, so that will be a fun new format to work in. I'm really hoping to get involved with publishers to illustrate more children's books! Plus, I'm interested in working with parenting and pre-school magazines for editorial work.





Any advice to the novice designer/ illustrator?

Don't be afraid to get feedback from people you admire.


What makes a designed piece or illustration successful?

A great response. Blogging has become an indispensable way to get feedback throughout the creative process. I've found it to be very helpful in figuring out what works and what doesn't.




What do you do to keep yourself motivated and avoid burn-out?

I read all the time, I love to visit museums (not just fine art museums, but natural history and science museums too). I'm also really inspired by gallery hopping and wandering around outside, especially in gardens. I think it is also really helpful to get together with other artists for feedback, networking, and support.


Finish this sentence. "If I weren't a designer/illustrator I would have been a..."

TV Animation Producer...or at least I was quickly on my way to becoming one before leaving LA. That path is challenging and exciting, but illustrating is rewarding in a whole different way. Haha, you were probably looking for a fantasy answer though - so Marine Biologist!





And finally, what is the best thing on prime-time TV right now?

I am addicted to Veronica Mars and Battlestar Galactica. Both shows are not afraid to do something different, reinventing themselves as time goes on. Creatively speaking, I really admire a willingness to adapt rather than stagnate in the same formula.



Related Links:

http://www.wondertoast.com
http://wondertoast.blogspot.com

Sunday, March 18, 2007

PILAR ERIKA JOHNSON































Pilar's clients say she's a superstar with good reason. Her sense of humor from working as a kids art teacher for 10 years, coupled with her love for pop culture help inspire her edgy, cute, and whimsical illustration and design style. In addition to working freelance gigs for such clients as Charles Schwab, Comcast, and Hewlett Packard, Pilar also holds the "Chief PUFF" title at PUFFY P, her company focused on licensing art for the teen and tween market.



When did you first decide to become a graphic designer/ illustrator? Was there a pivotal moment?


I don't think there was a pivotal moment in my decision to do illustration and design, but more of a gradual push in that direction. My mom was an artist / graphic designer and toy package designer for companies in Manhattan in the 70's - 80s when I was growing up, so I must have been somewhat subconsciously attracted to it through her work.

I always was interested in art, and liked to draw and get crafty. I studied art through high school and college, but I think I really got serious about it as a job 8-9 years ago, when temping as a receptionist for Macromedia (I live here in San Francisco) . I had internet access all day long (which was a novelty for me then), and started looking at web sites. I didn't know how to do any coding or use any of the graphics programs, but i had ideas on how to make the sites more clearly organized, and more attractive. I started using Freehand and taught myself HTML with a 'how to' book. Soon after that, I was able to get web design jobs, and start working as a web designer. At the time I was also working as a kids art teacher, which I did for about 10 years in New York, and here in San Francisco. I kept catching colds from the kids, and could much more easily pay my rent with design, so I soon fully switched to web design. I liked working with the kids though, that was fun.



Who or what inspires you?

I just love kitchy stuff. I think I am inspired by a lot of things that seem funny or extreme to me from pop culture. I LOVE monster trucks, and machismo sports like lumberjack championships, moustache growing contests, things like that. I also am crazy for teen pop culture, and good kids cartoons, like Samurai Jack. I subscribe to several teen mags and enjoy the design sensibility of a lot of kids and teens media - bright, bold, colorful, and trendy.... and well, David Hasselhoff entertains me to no end. He is hysterical, he makes me laugh - hard.

I also research a lot, look at work and products I like, window-shop, and get out in nature and exercise.



Where does your training come from? Self-taught? College/Art School?

A lot of my skills are self taught, mixed in with formal training. I'm pretty self motivated and take on self directed projects often. My tech skills are mostly self taught, sometimes taking a short class here and there. My traditional art skills I picked up from studying Life Drawing and Studio Art (Photography, Jewelry, Ceramics, Printmaking) in college at Hunter College in NY. Right now I've been feeling really rusty in the drawing / anatomy area, and am taking a life drawing class to brush up on my skills. It's nice to get away from the computer and not rely on it so much. It's in a cool old building in the middle of Golden Gate Park so that's really nice. http://www.sharonartstudio.org/



How do you keep "fresh" within your industry?

I really enjoy looking at current trends in clothing, urban culture, and kids and teens media. There is a lot of good design stuff going on there, in certain publications like Cosmo Girl!, and on channels like Nickelodeon, etc. Those outlets have to be trendy and edgy and cool, which I like. Also the kids and teens stuff tends to be brighter and use bolder colors than most ofther markets, which I like too.

Also I watch a lot of commercials, and study ads. There is of course a lot of noise and crap, but some of the most creative stuff is happening in the commercials. The limits are pushed a bit more, IMHO.



What are some of your current projects?

I've spent the last year or so building my brand of art for licensing, PUFFY P, so I've been pretty busy with that, creating art and doing the business and marketing stuff around that ( writing press releases, designing sales materials, calling potential clients ).. PUFFY P a collection of several different lines of art and character properties, mostly aimed at teens, tweens, and kids (see more at http://www.PUFFYP.com) . I launched the brand at the Licensing Show in NY back in June 2006, and got my first licensing deal for mobile content (woopie!). I am developing some of the lines for use in animation, and other markets like paper products, apparel, among others. I'm firming up the brand for the 2007 show, and working on getting some more deals signed.

I also do a bunch of freelance illustration and graphic design. Currently just finished a few characters for some tv spots, and working on an identity package (print and web) for a Therapist's office.



Which of your projects are you the most proud of? And why?

Last year I did a poster for a Tiffany concert here in town. Yes, for the 80's Tiffany "I think we're alone now". Since I am such a pop culture dork, you can imagine my excitement about it. I sold my posters at the event, and I got to meet her after the show. She hugged me, signed my poster, and squealed about how much she LOVED it, and how perfect it was, what I captured in the drawing of her, etc. That was pretty fun , and made me feel proud that I hit the nail on the head with that one. http://www.pilaromatic.com/tiffany.html


My first PUFFY P deal was pretty exciting, I signed a deal with Berazy Mobile Entertianment, and they are now distributing 80+ images internationally to their partners. You can see some of the images here:
http://www.puffyp.com/images/mobile/lt_dice_lucky.gif
http://www.puffyp.com/images/mobile/pp_leo_surfsup_240x320.jpg
http://www.puffyp.com/images/mobile/pg_purse_shop.gif

Also getting a few press write ups over the last 6 months on the PUFFY P brand was really exciting for me. I learned the power of the press release! You can read some of the articles here
http://www.puffyp.com/news_press_puffyp.html
http://www.puffyp.com/press/license_male_9_06.jpg
http://www.puffyp.com/press/giftwarenews_7-06.jpg



Are there any areas, techniques, mediums, projects in your field that you have yet to try?

I want to do a bit more with texture, and with decorative delicate vector flourishes, surrounding a bolder image, or being used in a background. I also want to do a bit more realistic work. Hopefully my drawing classes will help with that.



Any advice to the novice designer/ illustrator?

I think you have to have faith, and really learn all you can. Be willing to put the time in to build your portfolio and figure out your personal style. Also, don't listen to those people who are discouraging. Even after drawing for my entire life, I had some "friends" who said discouraging things, but that was really all about their own doubts around making a living from art and creativity. For me learning the technical skills was really key, because I made a living as a web / graphic designer before moving into more illustration. Those design skills really help in doing all your promotions, etc.



What makes a designed piece or illustration successful?

So many things, but mostly for me, a sense of balance and good composition is the most important. Color is also really key for me, ie trying to create some kind of balance or feeling with my color use. I can see perfection and beauty in other peoples work even without having an emphasis on color, I just get hung up with that in my own work. Also since I work in Illustrator, I am a bit obsessed about clean edges and tight design.


What do you do to keep yourself motivated and avoid burn-out?

I have way more ideas than I can devote time to, or complete. Lately I've had to really prioritize, and focus on just the most important ones. I work on not getting to scattered and remembering my focus by making prioritized lists. I also have to be careful to not overwork, and make sure I get enough sleep and downtime, and take breaks.
I am very motivated by seeing things out in the world that I want to be a part of or are personal goals of my own that someone else has achieved.

I also try to be as positive and encouraging to myself as I can be, and take time to do things that are fun and interesting to me, see my friends, watch TV, see art and events I like, and surf the web.



And finally, what is the best thing on prime-time TV right now?

I love love love 24. I'm completely hooked.



Related Links:

http://www.pilaromatic.com
http://www.PUFFYP.com/


Recent Work: